Different Types of Rummy
Arguably the most popular of all rummy variants, this rummy type is played between two players. Considered one of the easiest rummy games to learn and enjoy, its gameplay is quite straightforward. The main target to achieve 100 points or higher as quickly as possible. The Ace card is treated as a low card in Gin rummy and thus can’t be used for arrangements with Queens and Kings. The only way you can use it is in creation of A, 2, 3 etc. sequences.
A frequently used term ‘knocking’ in Gin rummy implies that a player can declare his/her hand by placement of a certain card, for finishing his/her slot with whichever sequences and sets that player has. The unmatched cards are referred to as deadwood and they shouldn’t normally exceed 10 points during knocking. The winner is decided based on the player reaching the score of 100 points first. The only way you can improve your score in Gin rummy is by making melds, which can be either in the form of sequences or sets. You are free to discard any deadwood cards if you’re not in possession of a good enough hand to play, so as to reduce the overall impact of loss.
Another popular rummy variant that’s played world over, this one involves anywhere from 3 to 8 players. This type of rummy is actually an evolved version of its predecessor called Gin rummy. The rules applicable to Contract rummy are almost the same as the Gin rummy. The game involves 7 deals and the number of cards dealt during those 7 deals are also different. The main target in the game is to create as many sequences and sets as possible, with the contract requirement being different in all deals.
The way points are calculated in contract rummy is also different compared to other rummy types. The numbered cards are valued based on their actual rank, while the face cards (Jack, Queen and King), excluding the Ace, are valued at 10 points each. Ace on the other hand carries 15 points, and 15 point are also allocated to the Joker.
Another extensively played variant of rummy, Indian rummy is hugely popular both on off-line as well as online platforms. In fact, as many as 5% of the total Indian population (which is a lot!) knows about Indian rummy and its rules. This game is played with 13 cards dealt to every player and its main objective is creation of sequences and sets using those, and additional cards.
Players have an option of dropping the game in Indian rummy, and whenever they do so they’re normally allocated 20 points. However, this ideally needs to be done prior to start of the game. In the event that a player drops while the game is on, he/she is allocated 40 points. 80 points are added to any player who makes a wrong declaration. Any player failing to make even a single pure sequence before another player finishes the game, is also allocated 80 points. The player who ends up with least number of points at the end, is declared the winner of the game.
This rummy variant, as evident from its name, is of Chinese origin and is actually a nice blend of both Gin rummy and Contract rummy. The main thing that differentiates Shanghai rummy from Contract rummy is the total number of deals involved in the game. While this one features a total of 10 deals, there are 7 in contract rummy. Players can also buy cards in Shanghai rummy, however usually out of turn. The buying involves discarding one card from their hand and picking one from the discarded cards’ pile.
Joker also plays an important role in Shanghai rummy and can be the game changer in scenarios where a player is missing just one card for finishing his/her set or sequence.
Hands down having the coolest name among all rummy variants, this one is completely different from other rummy types! The only rummy variant that you can compare its rules to is the Indian rummy, with a little change in its gameplay. All players are dealt 13 cards each and the Deuce or ‘2’ is fixed as the wildcard Joker. Hence, the number of Jokers increase significantly in the game, resulting in a whole lot of possibilities! The main objective is discarding all cards in one’s hand, before the opponents.